So we’re finally at the release of the Silent Hill 2 Remake and the end of my belated battle of the remakes posts. Now that I have played it to the end and given it a week to marinate, I’d like to sit here and answer some frequently asked questions about the remake. But before that, a few disclaimers. (1) I’m a huge fan of the original, it's one of my favorite games ever. Not to say I think it’s perfect, it is not, but anything I will say will be from the perspective of a fan. (2) Spoilers abound to talk about any and all changes to the characters and story, but I will try and be conservative about it. (3) Opinions on the remake have been moderately varied so your mileage will vary, (4) this will be a long review, and (5) I'm not really gonna talk about the anti-woke psychos on the internet engaging with this game or the unhinged fanbase but I look forward to seeing them all in hell. With that out of the way...
Is it good?
Yes. On its own merits, the remake tells a good story and tells it well, it looks great, sounds great, plays great, and so forth. The team at Bloober should all feel proud of themselves. I enjoyed playing it and would recommend it to others. Silent Hill 2 (2024) is worth your time and money, especially on a sale.
Is it better than the original?
Probably not, no. Silent Hill 2 (2001) is a masterpiece that, while flawed, is a phenomenal exploration of psychological horror that has yet to be matched in the medium. The remake gets decidedly close though. The same point I gave to the remake of Resident Evil 4 I give here. For every change that I like, there’s a change I dislike so it's about the same in quality overall. That sounds deflating but making something as good as one of the best games of all time is not nothing. It is actually an achievement worthy of celebration. While the two versions are not interchangeable I will question which I play in the future when I have a desire to experience Silent Hill 2 again. Although, Silent Hill 2 (2001) was a tent pole title and standard for horror moving forward and that historical importance can not really happen twice, especially in just modernizing the old game. Speaking of which…
Is it soulless?
Look, pal. I do not know how you use this word to refer to games or art in general, but I am going to define how I’m going refer to it here. A game is typically referred to as soulless if it’s a cash grab or has little to no “care” in it. As for the former, I get the argument, and not just because I made it last year. Developer Bloober team and publisher Konami needed this game to change their reputation so it was something that needed to make money and do well to turn public perception around. Cranking out a remake of one of the famed games of the PS2 era and modernizing it to a state of homogeneity with other 9th-generation AAA titles seems like a soulless way to do that rather than go all in on a new vision. Then again, such a situation kind of necessitates a substantial amount of care and for what it’s worth Bloober team has put a shit ton of care into this game. For all their buzzword-filled sentiments in trailers about how the game is “true to the original but modernized” there’s clearly a deep love of the original with enough care to make this a good release. It has not been half-assed in the slightest. Except for some stutters on PC because of the Unreal Engine, it’s a game polished to a mirror shine. So while I can hear the argument, I cannot say full-heartedly that Silent Hill 2R is a soulless product. Bloober has also been, for the most part, pretty intelligent with what to change and what to keep the same. Speaking of…
Has the story changed?
Not in any substantive way. Every story beat is the same and some of the game’s cutscenes are word for word the exact same. I think the lead writer, Andrzej Madrzak, showed a tremendous amount of restraint in his edits. Really the biggest difference is that they’re all a little bit longer and some lines are re-worded and extended. Likewise, some new cutscenes are added and I typically found them to be kind of unnecessary. Not to say that they were bad just doesn’t really make Silent Hill 2 better. Of the three new scenes, I thought the scene with Angela in the park was good, the one with Maria in a different park was pointless, but the big one I liked was the new scene in Heaven’s Night. Having more skilled actors and with more advanced technology, the characters can convey more nuance even in their faces. In the aforementioned scene, Luke Roberts’ James Sunderland conveys a complicated history with alcohol solely with silence and his face which I greatly enjoyed. Those smaller changes like that scene, James’ building more rapport with Laura, and breaking down crying in one of the endings all felt like smart changes. Maybe not needed, but smart.
I will say that I generally like the endings more here than before. More naturalistic conversations and more content for the optional endings felt less game-y and did serve to genuinely move me. For example, the original James confronting Maria at the end of the game says “It’s time to end this nightmare” in a really stilted way that even in a game full of stilted deliveries that work, this one just goes a little too far. It feels like House of the Dead where the final boss would awkwardly announce “This is the final battle!” In the new one, James has a more determined, but pleading tone and says "This has to stop."
On the other hand, a majority of the more naturalistic line delivery in the 2024 version isn’t better but isn’t worse than the old game’s psychotically wooden delivery. This delivery in the original was because most of the actors were just the first white people to walk into Konami’s Japanese headquarters for auditions. Maybe not the way it should have been done, but it did give the game’s dialogue a surreal quality that generally, but not always, worked in the game’s favor when even the people you meet isolate you. Not to say there was no craftsmanship in the original actors. There was. By the end of the original game, Mary/Maria’s actor has shown a crazy amount of range and emotion that doesn’t really survive the remake. Speaking of…
Do the updates to the characters and their new actors work?
For the most part. Opinions will vary on the actors because none of them are bad, they’re just a different take and performance from the original actors. That said, I think Salóme Gunnarsdóttir’s interpretation is the one that genuinely loses something in the transition. Salóme Gunnarsdóttir nails Maria’s detached and flat delivery but still manages a convincingly seductive tone with that, but what she lacks is the venom the original had that made her feel like something malevolent. Without this or the bouncing between Mary and Maria’s voices that Monica Horgan managed in the original, I cannot help but feel like a layer of complexity has been lost. I don’t share these sentiments about the rest of the cast, for the most part. Scott Haining’s Eddie may come off as too sinister from too early, but I generally like the new versions of Angela, Laura, and Salóme Gunnarsdóttir’s Mary. Those takes are different, but maybe not better or worse.
Which brings us to Luke Robert’s James Sunderland. Luke Roberts is phenomenal. I was very quickly won over by the amount of work he puts in with his face and motion capture as well as his voice. But his James is a different character than Guy Cihi’s original take. Guy Cihi’s James was awkward and distant to the point where there was clearly something wrong with him, which is good. You get the vibe that maybe he had given up on his life already. Luke Roberts’ James is naturalistic but always looks like he’s on the verge of crying, which I liked. Gives off the vibe of a guy who has one thing left to keep him going. Relatedly, Luke Roberts does cry in one of the endings which I don’t know if Guy Cihi could do as convincingly. Then again I don’t think Luke Roberts could land some of the delivery of some of James' lines that even he sounds like he doesn’t believe. I like them both equally and couldn’t pick a favorite.
Recent remakes tend to minimize the soundtrack, does this game do that?
No. The game’s soundtrack is still there and beautifully remixed by Akira Yamaoka. It may be a little quieter and there are undoubtedly mods that put the original tracks with their original volume back in. But the soundtrack is necessary to get the atmosphere across so it couldn’t have been altered as heavily. Speaking of…
Does the atmosphere survive?
To an extent. The sound design in the remake is superb as is the visual design. The town feels abandoned, gross, diseased, and there’s always something visually or audibly interesting going on to break the silence. Whether it be whispers in the apartment buildings that are just soft enough that you can’t be sure they’re really there or the tight sheets wrapped around buildings in the dark of night, there’s always something to unnerve you. More than these things being scary, these design choices make the game feel claustrophobic and drowning. The original had this sense of atmosphere too and it made it unique among the horror landscape. But the original also carried with it a more isolated vibe where you felt truly alone that doesn’t quite make the transition.
The original felt more detached. The abandoned town was watching over you from a distance and waiting for the player to explore all of its horrors where even the land itself was diseased. Now, the vibe the game gives off is a town that’s a bit more hostile. Part of that is the new action-oriented camera. Perhaps a more pointed example of this tone shift is towards the end of sections where you’re exploring the city streets. When it’s time to move on into a building, a harsh wind will blow, with shit flying everywhere, and in one section a horde of monsters emerges from the fog. This feels far more hostile. The town is actively trying to push you and attack you for daring to think otherwise. Maybe this vibe isn’t worse because the panic of the weather change and increase in monsters is still scary just in a different way from the druggy and detached vibe the “””liminal””” atmosphere of the original accomplished. Just empty bloodied streets with the distant noises of monsters. Monsters that by the way are more hostile now and will attack more aggressively. Speaking of…
Has the combat gone too far into pure action?
Silent Hill 2’s lead, James Sunderland, is just some asshole. He’s not a military super soldier, or a grizzled scavenger, or whatever. He’s an office clerk. I don’t think the guy has ever even seen a gun before. So we accepted that when combat in the original was kind of shitty it served dual purposes. A) it made sense context-wise B) It helped the sense of vulnerability. But don’t let it be said that the original’s combat was perfect, it wasn’t. As I said, it was kind of shitty. Primarily because nothing you ever hit had weight to it and bashing a thing with a stick with no feedback was both lame and boring. Not to mention the point-blank shooting fight with Eddie. Here, combat is a lot more of a Resident Evil affair with much of the same controls and third-person camera of the recent RE remakes. I found the combat to be enjoyable and visceral without it feeling like a power fantasy. I never had enough bullets to mow anything down in my playthrough and every swing from James Sunderland of a melee weapon made it seem like he was gonna pass out with the way he was screaming as he did it. James still is just some asshole.
Boss fight of the original Silent Hill 2 where you enjoy a brief point-blank standoff |
The camera is the biggest point of difference between the original, which had a more distant angle than the third-person standard one in the remake. Look, I agree with the sentiment that the farther-back camera helped with the atmosphere, as I mentioned above, but I never loved the original camera. I always thought it was serviceable but fucking unwieldy in so many areas and required me to manually fix it by holding down a shoulder button. There are some good camera angles the original gives the player but I don’t think any of the shots from the original.
The restraint Bloober’s combat designers showed with the commitment to the original game’s weapons selection and enemy variety is commendable. Even if they can do more attacks now. The gameplay of Silent Hill 2 (2024) strikes the perfect balance where it isn’t clunky and frustrating without ever going into pure action-power fantasy. The boss fights too are pretty intense and fit the horror theme. However, the combat doesn’t work in the few sections where more than 3 enemies are thrown at you at once. The prison especially was ridiculously packed with mannequin enemies. By the time it was over the floor was covered in the fucking things and I couldn’t help but remark how absurd that was. That many enemies threaten to become more annoying than scary, and while I never found it to cross that line it would not be hard to imagine it doing so for others. On the other hand, I get you need more combat to fill in the space between these larger areas. Speaking of…
I heard the game is double the length. Does the game feel bloated?
I would not go so far as to say the game is bloated or overly padded. That said, this more than any point here will depend on your tolerance, but for me, I thought it was fine. There are more rooms to explore and sections are longer, but it is spread out enough that no one area feels like a chore (maybe except for the hospital). The bigger areas gave me two feelings that might be bad for any game that wasn’t in the horror genre; (1) when I enter a place I feel overwhelmed by its size, and (2) by the time I was wrapping up I felt a panicky “I gotta get out of here” kind of vibe. This also meant that I was relieved to leave the area, which I felt helped the pacing immensely.
Not to say these additions were necessary. Silent Hill 2 did not need more rooms to explore or longer hallways. The most succinct way I can put it is with the soundtrack. When James meets Maria for the first time, the song in the 2001 game is titled “Null Moon.” In the 2024 version, this track is called “Beneath the Null Moon.” No, those two extra words do not ruin the song or the game, but whats the fucking point? The entire game feels like that. Any new content is not needed and I can’t say the game is better or worse but there sure is more of it.
How do you feel about Bloober handling Remakes of Silent Hill 1, 3, and 4? Any last thoughts on the recent crop of Remakes?
Now, when the question comes up of which game they should remake next, Silent Hill 1, 3, or 4? My answer is probably none of them, but 4 would be fine. Interest in the series has been revitalized. congratulations. But, you can just re-release the originals at this point without having to go through this whole hoopla again. Part of my reason for saying that is that 1 and 3 are more subject to change because of their less rabid fanbases, so the careful process of remaking 2 might not be repeated. But more importantly, I would prefer a new horror game learning the lessons of Silent Hill (2024) rather than just another Silent Hill game. If companies keep focusing their resources on remakes then less go into brand-new experiences and the new instant-classics will be fewer and farther between.
I also think there’s a lot of value in putting the originals on modern platforms. If that’s even what people want. These remakes do not justify aversion to porting/emulating the original due to laziness/fear either from the developer/player. Then again, even if a game is in its original form, original resolution and all, and gets an official release on Steam, a lot of people do not want it. Metal Gear Solid was released on Steam with the original resolution and aspect ratio last year, but with a strategy guide and soundtrack, for 15-20 bucks. Half the negative reviews for one of the greatest games of all time and one of the most important for the evolution of the art form are just “It’s the original PlayStation game. No changes. Thumbs down.” But that’s game preservation! That’s what we want!
The OG game being sold in 2023, much to the chagrin of idiots |
My other reason for not wanting more remakes is that these games all look and play the same. Silent Hill 2 (2001) and Resident Evil 4 (2005) are both important horror games of the sixth generation but are nothing alike. The 2023/2024 versions, however, have the same 3rd person ranged combat with a stun mechanic by shooting for the knee which can be used for a follow-up close-range attack, using the same controls, the same sections of squeezing through walls, parts where you push things to a painted ledge that point you in the right direction, and so forth. These things are also present in a million other games. Final Fantasy VII, God of War, Metal Gear Solid, Silent Hill, Resident Evil, The Last of Us, Guardians of the Galaxy, and so on to infinity. 20 years ago these games did or would have had extremely different gameplay and art styles. In the 2020s, these games all have the same art style with a fair amount of mechanics shared between them. Remakes and new games have managed a state of bland hegemony. I don’t want every old thing I liked to be uniform to every other fucking AAA 70-dollar game I play. Not only is this antithetical to the preservation of game history. Not only does it make once unique games blander. But it is also more selective than just porting the games or having them on an official emulator.
Resident Evil 4 (2023) |
Nintendo, for example, has put several Gamecube games on the Switch in HD like Pikmin 1 + 2, Paper Mario: The Thousand-Year Door, Metroid Prime, etc., and some third-party developers have done this as well. Some people prefer this to just dumping them on the NSO emulator but not me. While I appreciate a lot of these games are getting put into widescreen with resolution bumps, and some even more touch-ups, this is inevitably going to exclude some Gamecube games never coming over. The original Animal Crossing, for instance, is a good game and some people prefer it to the newer games but Animal Crossing: New Horizons just with less stuff and meaner villagers is not going to be a good enough sell to justify a 20 dollars HD re-release. This goes for most Gamecube Mario Party, Mario Sports, Wario Ware, etc. games that have newer versions that seemingly replace the older ones for most people despite the fact that those old games have an immense amount of value. Silent Hill 4: The Room has good ideas but is bad, should it be dumped into the dustbin of history because a remake wouldn't turn a profit?
Relatedly, any game that gets remade should be one with good ideas but is kind of bad, or a game that would be good were it not for one glaring issue. I don’t mind the Dead Rising remaster/remake because the original’s survivor AI was bad and really ruined the game for me. Fixing that doesn’t fundamentally change the game. Silent Hill 4: The Room has some good ideas about a ghost serial killer who really wants your apartment, but is bad. Taking that good idea, getting rid of most everything else, and giving it another go would be welcomed because it would be so different to practically constitute a new game and I wouldn't care about the homogeneity as much when applied to a game that sucked. Both old games should still be available but I wouldn’t mind either of these remakes in particular.
Should I play this game? (summary)
Whether it is your first time with Silent Hill 2 or you’re a hardcore fan, I do think there is something worth seeing and playing in the remake. As a hardcore fan, I am happy this exists. I like having a remix of a favorite game even as a novelty. It is also nice to see so many new people trying a Silent Hill game. It’s fun and it's scary, it’s moving, depressing, and exhausting. Silent Hill 2 (2024) is what any good horror game should be, and while I don’t think it is better than the original, there’s no shame in being about as good as one of the best games ever released. While I like some of the changes more and some less than the original, on its own merits, Silent Hill 2 is nothing short of a phenomenal video game that I think would be worth people's time and money. Flaws and all, this shit rules. But with that said, I don’t want Silent Hill 2 to be one and done. I want new great horror games with these bigger budgets that use this as a jumping-off point to build weird new ideas that horrify and excite me. I don’t want the older Silent Hill games to be brought up to modern hegemony, even if all the positive things said in this review remain true.
5/5
Oh This shit Rules