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Introduction
Rejoice fellow gamers! For Metal Gear Solid 4: Guns of the Patriots (MGS4) will be released from its PlayStation 3 prison! Yes, with the announcement of the Metal Gear Solid Legacy Collection Vol. 2 bringing MGS4 to current consoles, the game will no longer be exclusive to the PS3. Now everyone will get a chance to play it and realize it's just not that good. Yeah, sorry. I mean, don’t get me wrong, preserving old games regardless of their original quality is always a good thing, and I will buy the collection myself as a huge fan of the Metal Gear Solid Series, but MGS4 is just not a great game. At least, that was how I remembered MGS4 being the first time I played it before the pandemic, and I wanted to know if I would still hold that opinion if I revisited it. So, I picked it off my shelf and played through it again, and I would like to share my thoughts.
What’s the Game About?
“War has changed.” These are the lines that open MGS4 as told by our main character, Solid Snake, as arrives in the “Middle East.” He goes on to explain that in the years since the last game in the timeline, Metal Gear Solid 2: Sons of Liberty, much of the world has done away with their standing armies. Instead, they pay private military corporations (PMCs), armies for hire, to do their fighting for them. They fight in developing nations across Asia, Africa, and South America as a battleground, and are used by everyone employing anyone and everyone. Rebelling ethnic minorities have hired smaller PMCs while bigger ones are being hired by the brutal dictatorships they seek to overthrow. In these armies are people from across the globe who are fighting in these conflicts that only care about getting a paycheck.
The destruction of the developing world through cyclical battles from corporations and large monetary interests has become so prolific that the world economy has now become based on war. In the same way that AI is now what props up a decent chunk of the economy, so too do these PMCs. Also like AI, the war economy seems to have invaded every other sector of life. In the opening of MGS4, we see live action TV shows in this world; Cooking shows, exercise programs, talk shows, movies, advertising, and yes, video games, are all constructed around the military with the goal of trying to funnel people into jobs that create weapons for war or join these corporate armies.
The cyclical nature of this war for profit is that there are more refugees and orphans that will be funnelled back into the war economy. If an American PMC orphaned a child in Iraq, then he will resent that company and may take up arms with another PMC to avenge his family. A child in Germany purchases a video game or watches Top Gun Maverick about killing “the enemy”? He will be convinced that war is fun and exciting enough to join a PMC in the developing world for the money, healthcare benefits, and coolness factor. The irony is that all these Private Military Corporations are all owned by 5 major parent companies, which themselves are owned by one single corporation. A monopoly has been made on death and destruction.
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| Snake actor, David Hayter, in an in-universe Interview |
The sci-fi element of this world is that each soldier’s blood is artificially replaced with nanomachines. These ID mark soldiers so their weapons can only be used by those who have had their PMC specifically purchase their weapons for them. Again, this is a way of fueling the war economy through proprietary equipment. These nanomachines regulate a soldier’s emotions to prevent PTSD, panic, depression, and repress any and all sexual urges to prevent sex crimes. These also track the soldier’s movements, register all combatants, etc. The point is that war has become increasingly efficient. Time is money. But again, the irony is that these machines and AI that keep track of the soldiers fighting each other are all controlled by the exact same AI system.
In gameplay, we see this play out well in the first two chapters. you must sneak across the battlezone while two sides try to kill each other in this conflict without getting killed yourself. Bullets and bombs are going off right next to you with great sound design making it feel visceral and scary. NPCs are fighting each other with their own scripts, making it feel like an active battle that can kill you for being caught in it. And in chapter 2, you see innocent civilians running away from automated drones. Homes have well-detailed interiors to give you the sense of the people displaced from these areas when those homes collapse under the weight of bombing and drone warfare. And when enemies are killed, they drop their locked weapons that, while you can’t use them, you can collect and sell them for cash to buy your own ammo and weapons. So, even death in the war economy is monetized, and it's done so in gameplay. When I was playing, trying to avoid bullets whizzing past me, hearing a tank advertise the PMC that owned it with a chipper corporate female voice, before entering a camp of people injured and wailing in pain, I was sold on the themes of the early chapters of MGS4. It sucks and is miserable in all the right ways. The war economy is told partially through gameplay and your own experience of it, so the horrors of capitalism’s ties to war as profit gone to the extreme come through. And many people will say that it’s not even that far off. In the fervor of the Iraq war, American television was in full support of the war, many sitcoms had terrorist plotlines, the U.S. military made deals with movies to promote the military, American paramilitary corporation Black Water made a video game for the Xbox 360, and we’ve all agreed that those wars were for oil and profit rather than whatever the U.S. said it was supposed to be.
During the gameplay of the first two chapters, I do feel MGS4 is untouchable. The anxieties and horrors of the 2000s American aggression and war for profit gone to the extreme are convincing, heavy, and connect with me through the gameplay. It’s good satire that makes the interesting depiction of the capitalist systems gone to their endpoint as much as RoboCop or Judge Dredd. However, notice how I said earlier that this is true for the first two chapters. Unfortunately, the game doesn’t keep up the war economy theme and gameplay motifs for the entire game, because MGS4 is the final episode in the Metal Gear Solid Saga. It’s the thrilling conclusion to the entire series and the last one in the chronology. It’s the Star Wars Episode 9 of video games, and I mean that derogatorily.
So what is Metal Gear Solid?
Because MGS4 is a conclusion to the entire video game franchise, I’ll briefly explain what the franchise actually is. This will help me talk about why the game fails not just as a conclusion but also disappoints me as a fan of the series.
Metal Gear Solid starts with its auteur game director Hideo Kojima. Hideo Kojima was born in the 1960s to a WW2 veteran father who passed away when he was young, but during his youth he also got a good dose of U.S. soft imperial power so he got a lot of exposure to Hollywood action movies while he was growing up. By the 1980s, Hideo Kojima began working on Metal Gear, a video game that broke new ground by focusing on avoiding enemies in stealth rather than attacking them. This pretty much created the entire stealth genre and made a huge impact in the west with Metal Gear Solid in 1998.
Part of that huge impact was a late 90’s Japanese culture boom in America, but Metal Gear Solid broke new grounds in other ways. Firstly, it was one of the first games to have lengthy voice acting, so much so that all the games voice actors are credited under pseudonyms as it was unclear if the SAG would cover video games. But more importantly, the Metal Gear Solid games were some of the first games that were about something.
Post-war nationalism, the pointlessness of armed conflict, the fallacy of nuclear deterrence theory, social media scandals 15 years before they started happening, post-modern twistings of hype and audience expectations, passivity vs activity, the question of free will, the use of the Guantanamo Bay Detention Center, war for profit, projecting shame onto your fetishes, etc. All of these are topics discussed in Metal Gear Solid and combined with the superhero/comic book antics of scenes that play like action figures hitting each other, the dumbest character names and quirks, and a little too much cleavage. Metal Gear Solid: Peace Walker, has a genuinely fascinating point to make about the farce of nuclear deterrence, but the villain who wants to turn the cold war into a hot one is named Hot Coldman. Scientists still can’t decide whether Metal Gear Solid is really smart or really stupid, and jumping between those readings is part of the fun. But MGS4 decides the answer is stupid after the midpoint of the game.
Wait, so Why is Snake in the “Middle East”?
As we learned in MGS2, back in the 1970s, a secret society called The Patriots began to create a global conspiracy to control politics and economics, but by the late 1990s the main members began to die out. So, they had created an AI system to carry out their schemes and plans. This grew from controlling economics and politics to controlling the internet and censoring information. Now, it has expanded further to the AI system that controls the soldiers of the world and their weapons.
Snake is in the “Middle East” to kill a guy named Liquid Ocelot. Don’t worry about it. Anyways, Liquid plans to take control over the AI system that regulates the soldiers of the world and their weapons. Despite it being deemed impossible, he has discovered a hole in the AI system. Concerned for what can be done with one psycho controlling the AI that controls the world’s armed forces, the United Nations asks Snake to travel to Liquid’s last known location and assassinate him. What Liquid actually plans to do once he has control of the world’s armed forces will depend on who’s speaking. Which brings us to the first major problem of MGS4. The story is told so poorly.
How is the Story Told?
The Metal Gear Solid games have always had lengthy cutscenes, and MGS4 is the most extreme of this. The cutscene(s) between defeating the final boss and when the credits roll are around an hour and fifteen minutes. That’s insane. And truthfully, you spend a lot of time without your hand on the controller overall. Cutscenes can last up to twenty-five minutes apiece throughout the game. What’s worse is that if you choose to play multiple chapters a day, which I wouldn’t recommend, you get the ending cutscene of that chapter back-to-back with the briefing of the next chapter. This means you get 45-50 minutes of cutscenes. But once you get into a chapter, you’re not exactly spending a lot of time playing the video game. The first 2 chapters have lengthy gameplay sections, especially on harder difficulties, which I recommend, but by the end of the game, there’s maybe 40 minutes of gameplay compared to the hour-plus of cutscenes. This crosses the line.
Because look, the Metal Gear Solid series has always had lengthy cutscenes and frankly. I’ve never minded them generally. Usually, because the characters are talking about something interesting or the scenes are choreographed to be fun, interesting, or just fucking cool. I mean, who could forget the scene in MGS2 where Solidus Snake stands on top of a jet to aura farm, or Gray Fox’s violent introduction in MGS1? The Boss in Metal Gear Solid 3: Snake Eater has a 17-minute cutscene where she explains how she got disillusioned by the U.S. government enough to betray them, and I don’t care about the cutscene length because the cutscene content is interesting. Plus, you get a great amount of time playing the game in those games.
But MGS4 spends large amounts of time doing slideshows to attempt to explain plot points, like what Liquid wants to do once he gets control of the world’s armies. And it’s boring! Having your story told in a brown and black slide show is the most flat way you could tell a story. Plus the game repeats the explanation through multiple different characters saying it differently with that character’s level of information. It makes the actual plot of the game muddled if it repeats itself so much. That is to say, the game reiterates itself. I mean, the game’s explanations have multiple recurrences. Meaning that there are echoes of the plot points. And so on to infinity. It just makes me confused about what it is we’re talking about when multiple characters repeat similar things in different ways. Especially because I don’t think stuff like the war economy or the AI systems that control it are that hard to explain, they may not even be that far off from real life. And through samey brown slide shows of characters flatly monologuing, it's hard to get invested.
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| A screenshot of one of the many slide show cutscenes |
When there’s not slideshows confusing what should be easy explanations, we spend some time with some characters that suck so bad. I’m not sure why Naomi Hunter is really in the plot at all, but to die so a man can cry over her like he did to female characters in previous games, but without the lengthy development needed to make those moments work before. We also spend an agonizing amount of time with the returning gag character, Johnny, a guy whose deal is that he has diarrhea. We spend so much time with Johnny, seeing him have a romantic subplot that is so fucking brutal in how awkward and unbelievable it is. And all to make a reference to something that happened in a previous game.
Wait, What Did You Mean When You Said This Game was Like Star Wars IX?
MGS4 was billed as the conclusion to the Metal Gear Solid franchise. However, instead of concluding the themes of Metal Gear Solid, the game chooses to conclude its characters. Just like how Star Wars started as an allegory for the Vietnam War, and the prequels, for however bad they are, were about democracy backsliding into authoritarianism. Then the series had a concluding trilogy about guys building bigger death stars with a returning villain, bringing back elderly characters, and the entire commentary track of the final film is littered with the director saying “we wanted to reference something from the original films” or “we wanted to take this back to what people remember.” That’s what Metal Gear Solid 4 is. Not trying to make a conclusion on the statements that the entire franchise was getting at, but reminding you of old shit.
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| The setting of MGS1 revisited in MGS4 |
The bosses are named emotions, like the bosses of MGS3, combined with the same animals used for the bosses of MGS1. For example, Crying Wolf is a combination of the Sorrow from 3 and Sniper Wolf from 1 and she uses the weapon from a boss in 2. Most characters from previous games show up or are referenced, and in fact there’s only 1 new character with speaking lines. Characters repeat old lines and catchphrases ad nauseum. One character gets injured in the exact same way and manner as she did in a previous game. Another dies in the same spot where an old character died because it's a reference. A character returns as a ghost and does his entire schtick about reading the players memory by reading the console’s memory card and commenting on the games they’ve played. But because this game is on a console without a memory card he goes “Argh! I can’t read your memory! Your skills have improved… or rather your hardware has” in such a smug fashion you just kind of want to shut the game off. The entire fourth chapter of the game takes place in the setting of the first game. The last area of the game has a Mount Rushmore of the franchise’s main characters. There’s even a fucking dedicated flashback button to show you images of scenes from old games when they get referenced. It makes for a thoroughly uncompelling story and one that takes up most of the run time of the game. Plots that are just references and repeating old shit are so thoroughly hollow. Why should I give a shit that Petrovitch Madnar is name dropped when the actual plot and characters that take up the screen time is so fucking brutal in both how its told and the actual content of it.
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| An enlarged example of the Flashback button prompt, of which will appear 400 times |
Even if the war economy theme is genuinely good, it is lost by the midpoint of chapter 3. Because in Chapter 3, the game answers the question of “Who are the Patriots? Who are the original members of the illuminati that enslaved the planet through AI?” with a reference to an old game.
So Who Are the Patriots?
A returning character from an old game tells us in Chapter 3 that the Patriots are the surviving cast and comic relief of Metal Gear Solid 3. That’s right. The amateurish doctor who loves Godzilla, the Russian cowboy who meows like a cat, the offensively British guy who says shit like “James Bond is the biggest thing to come out of England since the Mayflower,” the world’s greatest soldier who will try to eat one of every animal, and a normal technician somehow discovered human cloning, AI powered thought control, the ability to enact global conspiracies, and enslaved the human race. It’s an stupid answer to a stupid question. The question of who are the Patriots is a mystery you weren’t really supposed to know the answer to because it was such a big question. You’re supposed to enjoy the reveal that there's a secret Illuminati in its relation to MGS2’s theme. Enjoying the subtext rather than the text. Answering the question is just meant to satiate people who took the game too literally. Although, I’m not sure who actually enjoys such a lazy twist.
You can tell the twist is poorly thought out because MGS4 is the thrilling finale of Metal Gear Solid, but we in the future know, that Hideo Kojima directed two more Metal Gear games after it. Those two games, Peace Walker and The Phantom Pain, spend a fair bit of time trying to explain how those fun and likeable characters from MGS3 became the Illuminati and practically the series villains. In fairness, I do think I appreciate that further explanation and can enjoy it, but as for the twist as it stands by the end of MGS4, it’s nonsense. You need to play two more games to come to terms with and even enjoy the twist. Hard not to call a thrilling conclusion an abject failure if you need to make two more games to explain said thrilling conclusion. But that’s what happens when fan service overtakes good writing.
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| The original tease of the Patriots in MGS2 |
Aren’t You A Fan? Are You Serviced?
I’ve already mentioned that the game is filled with references and “remember this?” which I am not a particular fan of. What I’m also not a fan of is the way the game treats women. The women of MGS4 are pretty objectified, rarely do they ever get anything good to do, and their plots/arcs often revolve around men in some terribly awkward way. The biggest offenders are the bosses, the Beauty and the Beast Unit. So-called because they’re killers but women. After each fight (Most of them not great), you get to see the women outside of their armor in tight latex suits covered in some kind of goo as they try to hug the main character. I’m sure this gets explained somewhere, but I could not for the life of me remember why they do this. And then you get a five-minute talk about how fucked up their backstory is once you kill them. It’s really bizarre, and I spent most of the time cringing as I recalled the tweet that went “[character] after an MGS4 Boss gives Snake a lapdance and dies: ‘Snake, that was Angry Armadillo! She was forced to eat cement as a child.’” It’s just such a bizarre juxtaposition to have this clearly weird and horny fan service going on and trying to be like “well her family was killed as a kid so don’t you feel bad?” Like, no, not really. I just feel bewildered. It’s a shame because I like a lot of the female characters of the franchise, but all except maybe Mei Ling are just not good here.
Not that anyone gets a lot of good stuff to do, really, but there is stuff in MGS4 I like as a fan. I like Snake and his best friend’s interactions, I like the stuff with Snake and Raiden, and pretty much every time the main villain, Liquid, is on screen, I’m hooting and hollering. In every Metal Gear game, you fight a giant mech, and you finally get to pilot one here. Which is a lot of fun in a sort of action figures hitting each other sort of way. And the speech in the epilogue between Big Boss and Solid Snake genuinely makes me emotional. Seeing the setting of MGS1 fall into disrepair did manage to convince me on a theme of growing old in a changing world that some of the game is going for. When Snake meets his long-lost mother, and she gets on her motorcycle and says her line from the MGS3, “I only fall off my bike when I fall in love, or I fall dead,” I am eating that fucking shit up. It’s just that those moments aren’t the majority of the game. The majority is explanation after explanation of the same thing, and ole Johnny Diarrhea.
You Sure Haven’t Talked a Whole Lot About the Gameplay, Huh?
Wow, look who’s Mr. Observant, it’s almost like there isn’t a whole lot of gameplay here. Like I said earlier, most of the game’s run time is spent doing uninteresting explanations in slide show cutscenes, but when your hands are on the controller, the game is fun in the first two chapters. The problem is that the control scheme for MGS4 is more in line with the 3rd person cover shooters of the day, like Gears of War or Uncharted. So I guess they’re easier to play than the previous awkward controls of Metal Gear Solid 1, 2, and 3, but the controls make it easier to just shoot your way through a set piece rather than use stealth. Moreover, half of chapter 3 and all of chapters 4 and 5 are designed for you to just shoot evil soldiers and drones rather than be engaged with the high-tension gameplay of sneaking past them that the series is known for.
Look, I get it. People would rather be shooting a guy than waiting for him to scratch his ass so you can crawl awkwardly behind him, but the action gameplay of MGS4 is so boring. Because you’ve played it before, man. If you’ve played Gears of War, The Last of Us, Uncharted, hell, even Assassin’s Creed Black Flag, or Resident Evil 4, you’ve played 3rd person action games with more interesting stuff going on than MGS4. There’s not a single set piece in it, besides the giant robot fight, that’s fun or interesting outside of the first two chapters. It's fun and terrifying to sneak around war zones as horrible crimes of war and capitalism surround you, but that ends as war zones are not the setting for chapters 3 and beyond. You then get a sequence where you tail someone in Europe, shoot at drones, walk through an area filled with drones to shoot at, and rinse and repeat till the game ends.
Conclusion
I don’t know if I can recommend Metal Gear Solid 4: Guns of the Patriots. It has some stuff in it I like as a fan of the series, and some stuff that I genuinely think is great outside of that reverence I have for the franchise. You just need to wade through a whole lot of bullshit to get there. From a lackluster second half gameplay-wise, lengthy cutscenes with characters giving boring explanations to simple concepts, an overindulgence in references, the worst kind of fan service, and a real dumb twist, it’s hard to call MGS4 anything other than a failure and a trainwreck. An indulgent train wreck, sure. I don’t know if we’ll ever see a game billed as the finale to a long-running franchise with this much fan service quite like MGS4 again. Which makes it worth experiencing to some extent, I guess. But I just don’t know how much enjoyment you’d get after all is said and done. Besides, Liquid saying “Brother!” that rocks every time.











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